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SpriteKit

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by Skip Wilson     www.youtube.com
Swift Version: unspecified
Code here: https://github.com/skipallmighty/Skiptaculous Image assets here: http://imgur.com/a/kTJ9o @SkipAllMighty Best viewed in 4k! Leave comments on any ...

by stephen-squidink     github.com
Swift Version: unspecified
This game is built with SpriteKit using the Swift language. The game and source code highlight some of the key features in SpriteKit, but also the power the Swift language can bring. This demo should show some of the core features of SpriteKit and standard game elements used in everyday games, but also a look into the syntax and core functionality of Swift. This is a start for people to look into the Swift language and SpriteKit.

by gamefromscratch.com     www.gamefromscratch.com
Swift Version: unspecified
In the previous tutorial part we looked at working with a single Sprite. Reality is, very few games are composed of singular sprites. UI’s are made up of a number of different sprites, animations are composed of several different frames, each composed of a single image. Loading hundreds of individual textures is not good for performance. A very common solution is to use a texture atlas ( or sprite sheet ). Fortunately Xcode make it extremely easy.

by gamefromscratch.com     www.gamefromscratch.com
Swift Version: unspecified
As you can imagine by the name “SpriteKit”, Sprites are a pretty core part of creating a game using SpriteKit. We are going to continue building on the minimal application we created in the previous part. I want to point out, this isn’t the recommended way of working with SpriteKit, it is instead the simplest way. In a proper application we would be more data driven and store our data in SKS files instead of simply adding them to the project. This is something we will cover later on.

by Nate Murray     www.youtube.com
Swift Version: unspecified
In this video we learn the basics of Sprites and how to modify our basic game.

by Nate Murray     www.youtube.com
Swift Version: unspecified
In this video we create our very first iOS project using XCode and Swift.

by benreynolds94     www.makegameswith.us
Swift Version: unspecified
In this tutorial, you will learn to develop Conway’s Game of Life using the new iOS programming language, Swift, and the SpriteKit game engine. This is a Swift version of the Game of Life tutorial, which can be found at https://www.makegameswith.us/curriculum/game-of-life-spritebuilder/.



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