The iOS SDK can detect a number of gestures. In this tutorial we show how
to detect the left and right swipe gesture. We will create a label which
moves to the side of the swipe. This tutorial is built with Xcode 6.1 and
built for iOS8.1
Apple released the WatchKit SDK which allows developers to create apps for
the upcoming Apple Watch. This tutorial will display a label on the watch
screen. This tutorial is created with Xcode 6.2, which includes the
in iOS8 a new class is introduced, UITableViewRowAction. This class can be
used to create custom actions to the rows of a Table View. In this Tutorial
we will add a rate and share action to the Table View row. This tutorial is
built in iOS 8.1 and Xcode 6.1.
It is a universally recognized best practice to visibly expose your iOS application's version number somewhere on the screen. Use iOS Settings to display your copyright and version information in an easy-to-reach and nonintrusive location.
In iOS8 Apple added the functionality to Hide the Navigation Bar when there
is a Tap detected. This is useful if the Navigation Bar is blocking some
content. In this Tutorial we will display an Image fullscreen and enable
the hiding of the Navigation Bar when tapping. This tutorial is built for
iOS 8.1 and Xcode 6.1.
With Sprite Kit you can display text in your game using Labels. These
labels are of type SKLabelNode and its main function is to display a
string. In this tutorial we will display a label and add the functionality
to drag it around the screen. This tutorial is built for iOS 8.1 and Xcode
As part of UIKit Dynamics you can add Snap Behavior to a view, which allows
it to be “snapped” to a specific location. The view will move to its new
position as if it is pulled by a spring. In this tutorial we will let the
user click on the screen to "snap" an image into place. This tutorial is
built for iOS 8.1 and Xcode 6.1.