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Loïc (8)


by Swift Apprentice     swiftapprentice.com
Swift Version: unspecified
This is the final part in the three part tutorial series where we build a swift app from start to finish. In this part we add a game over feature and an end of game feature. Enjoy!

by Adam Leonard     vimeo.com
Swift Version: unspecified
In our first ever SwiftCast TV screencast we will teach you how to create a basic camera application. View the transcription at https://gist.github.com/adamjleonard/7d6398ac6403a66fe226

by tevfik1     blog.swifty.ml
Swift Version: unspecified
The UIStepper control  provides a simple way to change a numeral value. It consists of +/- symbols that increment/decrement an internal value. In this tutorial we will change the value of a label field using the UIStepper buttons. This tutorial makes use of Xcode 6 and is build for iOS8.

by Arthur Knopper     www.ioscreator.com
Swift Version: unspecified
Using Map Kit, the portion of the map that is displayed on the screen is referred to as the region. The region is defined by a center location and  a span of the surrounding area to be displayed. Inside the Map View an annotation could be created, indication a Point of Interest. In this tutorial we will display  a portion of the city London and we will add an annotation of the Big Ben. This tutorial makes use of Xcode 6 and is build for iOS8.

by Arthur Knopper     www.ioscreator.com
Swift Version: unspecified
A segmented control displays a list of options that a user can choose from. Each segment sort of looks like a radio button, the segments remains “pressed” even after the user selects the control. In this tutorial we create 2 segments inside a UISegmentedController. Each segment will display a different text value on a label. This tutorial makes use of Xcode 6 and is build for iOS8.

by Arthur Knopper     www.ioscreator.com
Swift Version: unspecified
The UIKit framework provides predefined gesture recognizers that detect common gestures. Gesture recognizers are objects that you attach to a view, which allows the view to respond to actions. In this tutorial we will display an image, which can be scaled up and down with the pinch gesture. This tutorial is written in Swift so you will need Xcode 6. It can be downloaded at Apple's developer portal.

by Austin Zheng     realm.io
Swift Version: unspecified
The second Silicon Valley Swift Language User Group meetup on July 24th featured Austin Zheng. This talk focused on Austin’s experience in porting the popular game 2048 from Objective-C into Swift. In his talk, Austin begins with a quick demonstration of the game 2048, before delving into concepts essential to building games, including the backing store, game logic, and views.

by Omar Fouad     omarfouad.com
Swift Version: unspecified
The first thing you’ll notice in the language is its similarity to most of the dot-notation based languages out there, like JavaScript, ActionScript, Java and so on. This is a massive advantage for people who didn’t have the guts to approach iOS development because of the complexity of Objective-C. Now everyone with a bit of programming experience is ready.

by Arthur Knopper     www.ioscreator.com
Swift Version: unspecified
With a progress view, also known as a progress bar, you can show the progress of a task to the user. In this tutorial we will simulate the progress of a specific task. This tutorial is written in Swift so you will need Xcode 6. It can be downloaded at Apple's developer portal.

by Arthur Knopper     www.ioscreator.com
Swift Version: unspecified
In iOS you can load a URL into a native app through the UIWebView Control. This tutorial is written in Swift so you will need Xcode 6. It can be downloaded at Apple's developer portal.

by Arthur Knopper     www.ioscreator.com
Swift Version: unspecified
In this tutorial we create a calculator, which can add and subtract. To keep things simple, this calculator can only handle integers. This tutorial is written in Swift so you will need Xcode 6. It can be downloaded at Apple's developer portal.

by pumpmybicep     www.pumpmybicep.com
Swift Version: unspecified
Control-click and drag from the table view cell in the master list scene to the table view in the detail scene. Choose "Push" from the "Accessory Action" section in the overlay to create a segue from the master list scene to the detail scene.



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