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by Arthur Knopper
Swift Version: 2.0

Sprite Kit contains a physics edge to make objects move in a realistic way. To enable the movement of the Sprite, a physics body needs to be created. This is a boundary that is used for collision detection. In this tutorial a number of balls will fall down and will fill up the screen in a realistic way. This tutorial is made for iOS9 and created in Xcode 7.

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