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Back in Part 3 of this SpriteKit/Swift tutorial series we looked at loading game sprites using a texture atlas and implemented a simple animation system. At the time I said this wasn’t the way you perform animation and that I would cover the proper way later. Then in Part 4 we covered SpriteKit actions showing how to perform a number of different actions. Now we look to combine the two, using actions to perform sprite sheet based animations using a TextureAtlas.

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