Recently on Google+, someone recommended Wallace Wang's Swift OS X Programming for Absolute Beginners. Well, I'm not a beginner anymore, but the book sounded ...
A document-based application is an application that let the user open document files, allow the user to edit, track document changes, save document... In this post, I'll show you how to create a si...
Notes from my experience building a small Mac app in Swift, including my perspective on Cocoa Bindings, Objective-C Integration, Optionals, Syntax, Philosophy, Bugs, and Community.
If you are writing an OS X app, sometime you may want this: call Swift from Javascript. You may found a solution, but unfortunately, the solution is for iOS app. You try it, but it won't work. In t...
first of, go to terminal and enable root type in, dsenableroot It will ask for you user account password and will ask for you root password you can enter any password for root as your default pw du...
Swift Programming Language Tutorials - Creating Menubar Applications on OS X Learn how to build small utility applications that live in the system menubar. S...
Multiple attributes of a Table View can be customised. In this tutorial we
will change the background color of the Table View and the Table View
Cells. We will also change the color of the separator and remove the
separator of empty cells. This tutorial is built for iOS8.1 with Xcode 6.1
In this tutorial we will go over very basic OSX application development with the interface builder. This tutorial will not have any code, but you will learn some basic navigation, and how to compile and run your project. In the next tutorial, you will learn how to export to share with friends.
Back in Part 3 of this SpriteKit/Swift tutorial series we looked at loading game sprites using a texture atlas and implemented a simple animation system. At the time I said this wasn’t the way you perform animation and that I would cover the proper way later. Then in Part 4 we covered SpriteKit actions showing how to perform a number of different actions. Now we look to combine the two, using actions to perform sprite sheet based animations using a TextureAtlas.