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by Brad Heintz     www.bradheintz.com
Swift Version: unspecified
Parse offers a toolset for server-side storage and processing that lets you build apps that need a back end, without having to build that back end yourself. (It covers much of the same ground as CloudKit, but has features that CloudKit does not at this time – but that’s a topic for another blog post.)

by Brad Heintz     www.bradheintz.com
Swift Version: unspecified
KIF is a BDD-enabling UI test tool for CocoaTouch projects. I use it to do automated sanity checks on the behavior of my app, as an adjunct to driving out most of my app logic with unit tests.

by DaveWoodCom     github.com
Swift Version: unspecified
A debug log framework for use in Swift projects. Allows you to log details to the console (and optionally a file), just like you would have with NSLog or println, but with additional information such as the date, function name, filename and line number.

by gamefromscratch.com     www.gamefromscratch.com
Swift Version: unspecified
In the previous tutorial part we looked at working with a single Sprite. Reality is, very few games are composed of singular sprites. UI’s are made up of a number of different sprites, animations are composed of several different frames, each composed of a single image. Loading hundreds of individual textures is not good for performance. A very common solution is to use a texture atlas ( or sprite sheet ). Fortunately Xcode make it extremely easy.

by gamefromscratch.com     www.gamefromscratch.com
Swift Version: unspecified
As you can imagine by the name “SpriteKit”, Sprites are a pretty core part of creating a game using SpriteKit. We are going to continue building on the minimal application we created in the previous part. I want to point out, this isn’t the recommended way of working with SpriteKit, it is instead the simplest way. In a proper application we would be more data driven and store our data in SKS files instead of simply adding them to the project. This is something we will cover later on.

by Nate Murray     www.youtube.com
Swift Version: unspecified
In this video we learn the basics of Sprites and how to modify our basic game.

by Nate Murray     www.youtube.com
Swift Version: unspecified
In this video we create our very first iOS project using XCode and Swift.

by Arled     www.youtube.com
Swift Version: unspecified
In this Swift ios tutorial we will cover how to load data to a table view and delete a row from it. We will also learn how to unwrap optional variables and how to manipulate an array.

by Arled     www.youtube.com
Swift Version: unspecified
Hey guys, in this video we will learn two ways how to navigate between two view controllers using Swift.

by Fosco Marotto     blog.parse.com
Swift Version: unspecified
From Parse's official blog. One of the best things about Swift for existing iOS developers is that it’s fully compatible with existing Objective-C libraries, including system libraries like Cocoa and third-party libraries like Parse.

by Matt Donnelly     github.com
Swift Version: unspecified
A Twitter framework for iOS & OS X written in Swift

by Apple Juice Teaching     www.youtube.com
Swift Version: unspecified



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