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by Sam Davies     www.shinobicontrols.com
Swift Version: 1.0
iOS8: Day-by-Day is a review of the the most significant new features available to developers in iOS 8. Busy developers don't have time to trawl the WWDC videos and Apple documentation. Instead they'd like to get a high-level summary of the new possibilities, alongside some working sample code. This is exactly what iOS8: Day-by-Day provides. It started out as a blog series, and these blog posts now form the basis of the book.

by Arthur Knopper     www.ioscreator.com
Swift Version: unspecified
In iOS you can load a URL into a native app through the UIWebView Control. This tutorial is written in Swift so you will need Xcode 6. It can be downloaded at Apple's developer portal.

by Arthur Knopper     www.ioscreator.com
Swift Version: unspecified
With a progress view, also known as a progress bar, you can show the progress of a task to the user. In this tutorial we will simulate the progress of a specific task. This tutorial is written in Swift so you will need Xcode 6. It can be downloaded at Apple's developer portal.

by Arthur Knopper     www.ioscreator.com
Swift Version: 1.0
Inside Table Views the data is displayed using rows. These rows can be manipulated, in this tutorial we will add some Rows using user input.This tutorial makes use of Xcode 6 and is build for iOS8.

by Joseph Anderson     www.youtube.com
Swift Version: unspecified
This class will go over Xcode Storyboarding in Swift by showing attendees how to build a time tracker app. During the first half we will go over the basics o...

by stephen-squidink     github.com
Swift Version: unspecified
This game is built with SpriteKit using the Swift language. The game and source code highlight some of the key features in SpriteKit, but also the power the Swift language can bring. This demo should show some of the core features of SpriteKit and standard game elements used in everyday games, but also a look into the syntax and core functionality of Swift. This is a start for people to look into the Swift language and SpriteKit.

by Brian Advent     www.youtube.com
Swift Version: unspecified
Create a real world App called ContactU using Swift and the powerful CoreData Framework. Part 2 covers the programming: http://youtu.be/Fv-A8lKn7VY ***TUTORI...

by     www.swift-tutorial.io
Swift Version: 1.0
Swift is a wonderful language that gives you an easy entry-point into the Apple developer ecosystem. If you've been put off developing for OS X and iOS because of the need to learn Objective-C, now is the time to start. The jump to Swift from languages like Ruby and Python is small compared to the previous gap to Objective-C. Swift is a fully-featured modern language that facilitates rapid, stable development. Once you've learned Swift, you'll find it easier to create robust, fast programs than was previously the case. This tutorial walks you through the features of the language while allowing you to leverage your existing programming knowledge to get up-to-speed quickly.

Swift Version: unspecified
Now we are going to look at using Physics in our Spritekit based game. If you’ve worked with a physics engine before, a lot of this is going to feel very familiar. One of the key differences from many other engines is SpriteKit handles updating the graphics as well as the physics. It’s a fairly involved process, so I am going to split this across multiple posts.

by Arthur Knopper     www.ioscreator.com
Swift Version: unspecified
This tutorial shows how to draw circle with the Core Graphics Framework. The circles will be drawn in different sizes every time the user taps the screen. This tutorial is built with Xcode 6 and iOS 8.

by Bradley Johnson     www.raywenderlich.com
Swift Version: unspecified
Learn about table view search, UISearchBar, and how to get search and filtering working in your table view based apps.

by Shrikar     shrikar.com
Swift Version: 1.0
UIPageViewController is another system provided view controller which can be used in a set of different usecases. A page view controller lets the …

by Clayton McIlrath     www.swiftcast.tv
Swift Version: unspecified
Sprite Kit animations will only take you so far when creating iOS games. To remake the platform, shooter, or side scrolling games that have great success you'll need to interact with game physics. Sprite Kit makes physics extremely simple with built in support for collision detection, gravitational pull, velocity, momentum, etc.

by Brian Advent     www.youtube.com
Swift Version: unspecified
In this tutorial you are going to learn about the new Preview Feature in Interface Builder and how to apply the Blur Effect you know from iOS7. Of course we ware using Swift for coding a little demo app.

by Fernando Medina     programadores-ios.net
Swift Version: unspecified
En este tutorial vamos a implementar el ya popular MapKit framework con Swift Repasemos los conceptos basicos y aprende creando un proyecto. En español



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