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by Make School     www.makeschool.com
Swift Version: 1.2
This guide will help you get started with push notifications and help you use it along with your Parse backend.

by MadApper     www.youtube.com
Swift Version: 1.2
This tutorial is part of the programming with Swift, brought to you by MadApper. In this tutorial we take a look at the differences between Swift 1.2 and 2.0...

by MadApper     www.youtube.com
Swift Version: 1.2
This tutorial is part of the programming with Swift, brought to you by MadApper. In this tutorial we take a look at the differences between Swift 1.2 and 2.0...

by Make School     www.makeschool.com
Swift Version: 1.2
This guide will help you get started with push notifications and help you use it along with your Parse backend.

by Shaideru     shaideru.com
Swift Version: 1.2
http://shaideru.com/?p=232 @IBAction func AlreadyHaveAnAccountButton(sender: AnyObject) {        let LogInVController = self.storyboard?.instantiateViewControllerWithIdentifier("LogInVCIdentifier") as? LogInVC        self.presentViewController(LogInVController!, animated: true, completion: nil)    }

by MadApper     www.youtube.com
Swift Version: 1.2
This tutorial is part of the programming with Swift, brought to you by MadApper. In this tutorial we take a look at the differences between Swift 1.2 and 2.0...

by MadApper     www.youtube.com
Swift Version: 1.2
This tutorial is part of the programming with Swift, brought to you by MadApper. In this tutorial we take a look at the differences between Swift 1.2 and 2.0...

by MadApper     www.youtube.com
Swift Version: 1.2
This tutorial is part of the programming with Swift, brought to you by MadApper. In this tutorial we take a look at the differences between Swift 1.2 and 2.0...

by     www.youtube.com
Swift Version: 1.2

by Make School     www.makeschool.com
Swift Version: 1.2
Keep your project up-to-date with the latest Cocos2D!

by Make School     www.makeschool.com
Swift Version: 1.2
In this tutorial we will build Make2048 -- a clone of the popular mobile game 2048. The gameplay itself is simple but coding the game comes with some puzzles and challenges. You will learn a lot in the next couple of hours! We will use Apple's new Swift programming language together with SpriteBuilder and Cocos2D. Step 1. Getting Started with 2048! Step 2. Set up in SpriteBuilder Step 3. Setting up classes in Xcode Step 4. Adding user interaction Step 5. Starting the game logic Step 6. Finishing the core gameplay Step 7. Adding some polish!

by Bizzi Body     blog.bizzi-body.com
Swift Version: 1.2
Beginners guide to implementing Cocoa Pods into your Xcode iOS project. The target audience is beginners.

by Bizzi Body     blog.bizzi-body.com
Swift Version: 1.2
This post targets beginners. If you have never used Cocoa Pods before - this post is for you. Time to try a new post style ... Visitors to my blog will be used to my in-depth posts. Well I’m going...

by Shaideru     shaideru.com
Swift Version: 1.2
Have you ever encountered a problem with your codes where you have a variable inside a function and can’t update a value of the variable inside a asynchronous code block? Well, I have, and the answer to it is a function with completion.

by Arthur Knopper     www.ioscreator.com
Swift Version: 1.2
In iOS 9 Apple introduces Apple Transport Security(ATS). This requires that network requests need to be sent over a secure connection. Apple Transport Security is enabled by default, so when it is still needed to make HTTP request to an external source out of your control, ATS needs to be disabled. In this tutorial a request to a local server is made and ATS will be disabled to make the connection. This tutorial is made with Xcode 7 and built for iOS 9.



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