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by Bao Nguyen     snackcoffee.me
Swift Version: 2.0
Zlib is a C library used for data compression. In this post, I'll show you how to deflate (compress) and inflate (decompress) your data using zlib. Create a new Swift project, go to Linked Framewor...

by Arthur Knopper     www.ioscreator.com
Swift Version: 2.0
The iPhone has the built-in ability to alert the user with a vibration. Sting the System Sound services the vibration can be triggered. In this tutorial the vibration will be triggered 5 times. This tutorial is made with Xcode 7 and built for iOS9. Note this app is built for a real devices, since the iOS Simulator doesn't have vibration.

by Joe     dev.iachieved.it
Swift Version: 2.0
Learn how to use glibc functions with Swift on Linux, and integrate with other libraries such as libcurl

by Aaron A     www.mav3r1ck.io
Swift Version: 2.0
Welcome back, today we are going to create a particle emitter for our NewHorizons game. Before we begin, download the latest build via [GitHub](https://github.com/Mav3r1ck/New-Horizons).

by Eirik Madland     myxcode.net
Swift Version: 2.0
Here’s a way of doing that. Create a new Single View Application. Drag and drop the images you want to your project and name them Bars-0, Bars-1 and so on. (In my project they are called Bars-0, Bars-1, Bars-2 and Bars-3). I... Continue Reading →

by DJ Spiess     www.deegeu.com
Swift Version: 2.0
In this video we'll look at how to make iPhone apps talk using text to speech. The AVSpeechSynthesizer is a class that takes text, and produces speech.

by Eirik Madland     myxcode.net
Swift Version: 2.0
I wanted some code to be triggered after a timer was done. Here’s a simple example of that and how I did it. Add a Single View Application. Create a label to see that our code works, change it’s label... Continue Reading →

by Sebastian Dobrincu     www.udemy.com
Swift Version: 1.2
Become a professional iOS App Developer by building beautiful Real-World apps - Free Course

by Bao Nguyen     snackcoffee.me
Swift Version: 2.0
In this post, I'll show you how to play background audio in an iOS app.

by Eirik Madland     myxcode.net
Swift Version: 2.0
Here’s how to add an animation to your UICollectionView Cell. Override the following function: // Animation of UICollectionViewCell override func collectionView(collectionView: UICollectionView, willDisplayCell cell: UICollectionViewCell, forItemAtIndexPath indexPath: NSIndexPath) { cell.alpha = 0 cell.layer.transform = CATransform3DMakeScale(0.5, 0.5, 0.5) UIView.animateWithDuration(0.4, animations: {... Continue Reading →

by The Code Lady     thecodelady.com
Swift Version: 2.0
Learn how to use UIPickerViews in Swift 2 with Xcode 7. A beginners tutorial on implementing PickerViews and changing the text color.

by Aaron     www.mav3r1ck.io
Swift Version: 2.0
Welcome to part V of our tutorial series were we continue creating our New Horizons game. If your joining us for the first time make sure you have completed part I, II, III, and IV before continuing. This weekend we...

by Eirik Madland     myxcode.net
Swift Version: 2.0
Here’s the instructions to make your own Framework and add it to a project. First let us make a simple Framework with a couple of functions. Start a new Xcode project selecting iOS – Framework & Library – Cocoa Touch Framework and... Continue Reading →

by Arthur Knopper     www.ioscreator.com
Swift Version: 2.0
Sprite Kit contains a physics edge to make objects move in a realistic way. To enable the movement of the Sprite, a physics body needs to be created. This is a boundary that is used for collision detection. In this tutorial a number of balls will fall down and will fill up the screen in a realistic way. This tutorial is made for iOS9 and created in Xcode 7.

by Eirik Madland     myxcode.net
Swift Version: 2.0
I was recently in need of adding a volume control to an App that uses AVPlayer to play a stream from Internet. Here’s I solved it (excluding all the parts besides the volume control). In your project you already have... Continue Reading →



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